/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Temporus
 SD%Complete: 75
 SDComment: More abilities need to be implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */

#include "ScriptPCH.h"
#include "dark_portal.h"

enum eEnums {
	SAY_ENTER = -1269000,
	SAY_AGGRO = -1269001,
	SAY_BANISH = -1269002,
	SAY_SLAY1 = -1269003,
	SAY_SLAY2 = -1269004,
	SAY_DEATH = -1269005,

	SPELL_HASTE = 31458,
	SPELL_MORTAL_WOUND = 31464,
	SPELL_WING_BUFFET = 31475,
	H_SPELL_WING_BUFFET = 38593,
	SPELL_REFLECT = 38592
//Not Implemented (Heroic mod)
};

class boss_temporus: public CreatureScript {
public:
	boss_temporus() :
			CreatureScript("boss_temporus") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_temporusAI(pCreature);
	}

	struct boss_temporusAI: public ScriptedAI {
		boss_temporusAI(Creature *c) :
				ScriptedAI(c) {
			pInstance = c->GetInstanceScript();
		}

		InstanceScript *pInstance;

		uint32 Haste_Timer;
		uint32 SpellReflection_Timer;
		uint32 MortalWound_Timer;
		uint32 WingBuffet_Timer;

		void Reset() {
			Haste_Timer = 15000 + rand() % 8000;
			SpellReflection_Timer = 30000;
			MortalWound_Timer = 8000;
			WingBuffet_Timer = 25000 + rand() % 10000;
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
		}

		void KilledUnit(Unit * /*victim*/) {
			DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
		}

		void JustDied(Unit * /*victim*/) {
			DoScriptText(SAY_DEATH, me);

			if (pInstance)
				pInstance->SetData(TYPE_RIFT, SPECIAL);
		}

		void MoveInLineOfSight(Unit *who) {
			//Despawn Time Keeper
			if (who->GetTypeId()
					== TYPEID_UNIT && who->GetEntry() == C_TIME_KEEPER) {if (me->IsWithinDistInMap(who, 20.0f))
			{
				DoScriptText(SAY_BANISH, me);

				me->DealDamage(who, who->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
			}
		}

		ScriptedAI::MoveInLineOfSight(who);
	}

	void UpdateAI(const uint32 diff)
	{
		//Return since we have no target
		if (!UpdateVictim())
		return;

		//Attack Haste
		if (Haste_Timer <= diff)
		{
			DoCast(me, SPELL_HASTE);
			Haste_Timer = 20000+rand()%5000;
		} else Haste_Timer -= diff;

		//MortalWound_Timer
		if (MortalWound_Timer <= diff)
		{
			DoCast(me, SPELL_MORTAL_WOUND);
			MortalWound_Timer = 10000+rand()%10000;
		} else MortalWound_Timer -= diff;

		//Wing ruffet
		if (WingBuffet_Timer <= diff)
		{
			DoCast(me, SPELL_WING_BUFFET);
			WingBuffet_Timer = 20000+rand()%10000;
		} else WingBuffet_Timer -= diff;

		if (IsHeroic())
		{
			if (SpellReflection_Timer <= diff)
			{
				DoCast(me, SPELL_REFLECT);
				SpellReflection_Timer = 25000+rand()%10000;
			} else SpellReflection_Timer -= diff;
		}

		DoMeleeAttackIfReady();
	}
};
};

void AddSC_boss_temporus() {
	new boss_temporus();
}
